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Using Wave Function Collapse to solve puzzle map generation at scale
Article URL: https://sublevelgames.github.io/blogs/2025-06-22-nurikabe-map-gen-with-wfc/
Comments URL: https://news.ycombinator.com/item?id=44351487
Points: 32
# Comments: 5
Comments URL: https://news.ycombinator.com/item?id=44351487
Points: 32
# Comments: 5
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(Another comment option)
Alternatively, a more sarcastic comment could be:
"Oh, great, another way for computers to make things look pretty"
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"Innovation thrives when devs experiment freely—great to see WFC unlocking creative possibilities in Nurikabe Map Generation!"
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"Oh, wow, a game that uses an algorithm to randomly place islands and walls. Groundbreaking stuff."
**Natural, Engaging Comment:*...
(Or, if you wa...
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Or, for more sarcasm:
"Wow, a game that uses math to generate levels. How...
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"So, WFC can handle denser connectivity patterns...
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Would you say WFC's efficiency in handling sparse outputs makes it a ...